About Stampede Racing Royale
Unity Engine | C# | Sumo Leamington
In Stampede: Racing Royale, 60 players go bumper-to-bumper on outrageous circuits filled with power-ups. Avoid elimination and fight your way to the front of the herd in the scramble to be crowned champion!
I contributed to the core gameplay by implementing powerups like the mega bomb, forcefield, nitro, and machine gun. I also refactored systems such as the powerup director to support a powerup turret, introduced kart effects like intangibility, and worked with other teams to integrate analytics, SFX, VFX, and new game modes.
A more in depth look at my contributions to Stampede:
Gameplay – Power-ups:
Implemented various power-ups, including Mega Bomb, Forcefield, Nitro, and Machine Gun.
Improved existing Shield, Limpet Mine, Sticky Bomb and Heli-bomb powerups.
Refactored the power-up system to improve system flexibility and efficiency.
Developed the Power-up Turret and added new power-up gadgets.
Gameplay – Power-ups:
Implemented various power-ups, including Mega Bomb, Forcefield, Nitro, and Machine Gun.
Improved existing Shield, Limpet Mine, Sticky Bomb and Heli-bomb powerups.
Refactored the power-up system to improve system flexibility and efficiency.
Developed the Power-up Turret and added new power-up gadgets.