Highlighted Projects
Unannounced AAA UE5 GameWorking with Sumo Nottingham on an unannounced game (currently under NDA) using Unreal Engine and C++, and the Gameplay Ability System.
Developed by: Sumo Nottingham March 2024 - Present Highlights:
My second project in industry Improvement in my understanding of UE5, C++ and the Gameplay Ability System I have worked on various aspects such as general gameplay, audio, localisation, consoles and UI |
Stampede Racing RoyaleWorked as part of a collaborative team to develop this chaotic 60-player kart racing battle royale. Built in Unity with C#.
Developed by: Sumo Leamington November 2022 – February 2024 Highlights:
60 player kart racing battle royale game My first project in industry Launched on Steam and Xbox I built various powerups, refactored code and wrote documentation |
SkyhoardA game being developed by myself and two friends using Unreal Engine, C++, and the Gameplay Ability System.
Developed by: Myself and friends February 2023 - Present Highlights:
Personal project taken as additional learning outside of work Majority of game programmed by myself Multiple weapon types and combo input system Vehicles with custom built networked movement (prediction + reconciliation) |